Urban sensing: out of the woods
Communications of the ACM - Urban sensing: out of the woods
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Pathfinder: an online collaboration environment for citizen scientists
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Citizen noise pollution monitoring
Proceedings of the 10th Annual International Conference on Digital Government Research: Social Networks: Making Connections between Citizens, Data and Government
Experiences of participatory sensing in the wild
Proceedings of the 11th international conference on Ubiquitous computing
InAir: sharing indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of mobile phone sensing
IEEE Communications Magazine
Common sense community: scaffolding mobile sensing and analysis for novice users
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Proceedings of the 13th international conference on Ubiquitous computing
Quality is a verb: the operationalization of data quality in a citizen science community
Proceedings of the 7th International Symposium on Wikis and Open Collaboration
Dynamic changes in motivation in collaborative citizen-science projects
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Examining technology that supports community policing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CommunitySourcing: engaging local crowds to perform expert work via physical kiosks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Putting humans in the loop: Social computing for Water Resources Management
Environmental Modelling & Software
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Comparing the use of social networking and traditional media channels for promoting citizen science
Proceedings of the 2013 conference on Computer supported cooperative work
Free as in puppies: compensating for ict constraints in citizen science
Proceedings of the 2013 conference on Computer supported cooperative work
wq: a modular framework for collecting, storing, and utilizing experiential VGI
Proceedings of the 1st ACM SIGSPATIAL International Workshop on Crowdsourced and Volunteered Geographic Information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using crowdsourcing to support pro-environmental community activism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring sustainability research in computing: where we are and where we go next
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
From sensing to controlling: the state of the art in ubiquitous crowdsourcing
International Journal of Communication Networks and Distributed Systems
Competing or aiming to be average?: normification as a means of engaging digital volunteers
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
A low-tech sensing system for particulate pollution
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Supporting Scientific Collaboration: Methods, Tools and Concepts
Computer Supported Cooperative Work
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Citizen science projects can collect a wealth of scientific data, but that data is only helpful if it is actually used. While previous citizen science research has mostly focused on designing effective capture interfaces and incentive mechanisms, in this paper we explore the application of HCI methods to ensure that the data itself is useful. To provide a focus for this exploration we designed and implemented Creek Watch, an iPhone application and website that allow volunteers to report information about waterways in order to aid water management programs. Working with state and local officials and private groups involved in water monitoring, we conducted a series of contextual inquiries to uncover what data they wanted, what data they could immediately use, and how to most effectively deliver that data to them. We iteratively developed the Creek Watch application and website based on our findings and conducted evaluations of it with both contributors and consumers of water data, including scientists at the city water resources department. Our study reveals that the data collected is indeed useful for their existing practices and is already in use in water and trash management programs. Our results suggest the application of HCI methods to design the data for the end users is just as important as their use in designing the user interface.