Crowdsourcing and the question of expertise
Communications of the ACM - Finding the Fun in Computer Science Education
Dusting for science: motivation and participation of digital citizen science volunteers
Proceedings of the 2011 iConference
eBirding: technology adoption and the transformation of leisure into science
Proceedings of the 2011 iConference
Creek watch: pairing usefulness and usability for successful citizen science
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quality is a verb: the operationalization of data quality in a citizen science community
Proceedings of the 7th International Symposium on Wikis and Open Collaboration
Mechanisms for Data Quality and Validation in Citizen Science
ESCIENCEW '11 Proceedings of the 2011 IEEE Seventh International Conference on e-Science Workshops
Dynamic changes in motivation in collaborative citizen-science projects
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Competing or aiming to be average?: normification as a means of engaging digital volunteers
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Capturing quality: retaining provenance for curated volunteer monitoring data
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Gamifying citizen science: a study of two user groups
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
Hi-index | 0.00 |
Citizen science is a form of collaborative research engaging the public with professional scientists. Information and communication technologies (ICT) are a leading factor in the recent spread of this phenomenon. A common assumption is that money and ICT are the ideal solutions to issues of data quality and participant engagement. The reality is instead that resource limitations often require adopting suboptimal ICT, including tools that are "free as in puppies" with hidden costs from poor usability and lack of appropriate functionality. A comparative case study of three citizen science projects, eBird, The Great Sunflower Project, and Mountain Watch, found that projects with few ICT resources employed a broader range of strategies to address these issues than expected. The most practical and effective strategies integrated available ICT with other resources to open up new solutions and options for supporting citizen science outcomes in spite of resource limitations.