Wireless Coyote: a computer-supported field trip
Communications of the ACM - Special issue on technology in K–12 education
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Log on education: Handheld devices are ready-at-hand
Communications of the ACM
The Design and Implementation of a Mobile Learning Resource
Personal and Ubiquitous Computing
The Electronic Guidebook: A Study of User Experiences Using Mobile Web Content in a Museum Setting
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making Sense of Sensemaking 1: Alternative Perspectives
IEEE Intelligent Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Combining Physical Activities and Mobile Games to Promote Novel Learning Practices
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Tools for Students Doing Mobile Fieldwork
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
A walk on the WILD side: how wireless handhelds may change CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
People frames: the social construction of information systems
Proceedings of the 4th Symposium on Computer Human Interaction for the Management of Information Technology
Designing interconnected distributed resources for collaborative inquiry based science education
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
Pamphlet vs. mobile: sensemaking of health information
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Comparison of 1:1 and 1:m CSCL environment for collaborative concept mapping
Journal of Computer Assisted Learning
Enabling live dialogic and collaborative learning between field and indoor contexts
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Software requirements to support qos in collaborative m-learning activities
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
Mobile Technology and Student Learning: What Does Current Research Reveal?
International Journal of Mobile and Blended Learning
International Journal of Mobile and Blended Learning
A mobile phone-based exploratory citizen sensing environment
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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Mobile technologies are increasingly being promoted as tools to enhance learning. They can be used to augment ongoing activities, such as exploring outdoors, by enabling users to move back and forth between the physical environment and a variety of digital resources and representations. In so doing, they have the potential to facilitate sensemaking activities, where people seek to find structure in an uncertain situation through using a combination of information, communication and computation. However, continuous switching of attention between different representations and activities can be distracting. Our research is concerned with how mobile devices can be used to engender collaborative sensemaking activities during scientific tasks. We present two studies showing how different versions of a mobile learning application, LillyPad, were used by teams to make sense of their ongoing observations, when measuring the effects of different planting methods for an environmental restoration site. The findings show marked differences in the amount and type of sensemaking. We discuss reasons for this in terms of task demands and workload, information type and distribution of devices.