Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Single display privacyware: augmenting public displays with private information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Design of an interactive system for group learning support
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
A system for supporting group learning that enhances interactions
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Reducing interference in single display groupware through transparency
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Lumisight Table: An Interactive View-Dependent Tabletop Display
IEEE Computer Graphics and Applications
Applying Active Space Principles to Active Classrooms
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Distances and diversity: sources for social creativity
Proceedings of the 5th conference on Creativity & cognition
Supporting creativity in distributed scientific communities
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Proceedings of the 2006 conference on Interaction design and children
Beyond binary choices: integrating individual and social creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Interactive environment-aware display bubbles
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Tool support for creativity using externalizations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
VisiCon: a robot control interface for visualizing manipulation using a handheld projector
Proceedings of the international conference on Advances in computer entertainment technology
Tangible interaction in tabletop games: studying iconic and symbolic play pieces
Proceedings of the international conference on Advances in computer entertainment technology
Expressive interactions - supporting collaboration in urban design
Proceedings of the 2007 international ACM conference on Supporting group work
MightyTrace: multiuser tracking technology on lc-displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Socialized Computers and Collaborative Learning
New Frontiers in Artificial Intelligence
LORAMS: Linking Physical Objects and Videos for Ubiquitous Learning
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Grounded design: Design patterns as the link between theory and practice
Computers in Human Behavior
International Journal of Mobile Learning and Organisation
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Physical space and division of labor around a tabletop tangible simulation
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
A visibility control system for collaborative digital table
Personal and Ubiquitous Computing
Investigating teamwork and taskwork in single- and multi-display groupware systems
Personal and Ubiquitous Computing
Probing the need for mobile technologies for designers
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
A tabletop learning environment for logistics assistants: activating teachers
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Enhancing learning: a study of how mobile devices can facilitate sensemaking
Personal and Ubiquitous Computing
The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of content handling methods for tabletop interface
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Introducing mobility in serious games: enhancing situated and collaborative learning
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Hand gesture-based manipulation of a personalized avatar robot in remote communication
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
Investigating the Role of a Large, Shared Display in Multi-Display Environments
Computer Supported Cooperative Work
Cultivating collaborative design: design for evolution
Procedings of the Second Conference on Creativity and Innovation in Design
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
Using handheld devices and situated displays for collaborative planning of a museum visit
Proceedings of the 2012 International Symposium on Pervasive Displays
User interface design by collaborative sketching
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
End User Development and Meta-Design: Foundations for Cultures of Participation
Journal of Organizational and End User Computing
Exploring multi-user interactions with dynamic NFC-displays
Pervasive and Mobile Computing
Pass the iPad: collaborative creating and sharing in family groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Permulin: collaboration on interactive surfaces with personal in- and output
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Permulin: personal in- and output on interactive surfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Interactive coffee table for exploration of personal photos and videos
Proceedings of the 28th Annual ACM Symposium on Applied Computing
Peripheral array of tangible NFC tags: positioning portals for embodied trans-surface interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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In this paper, a system called Caretta that integrates personal and shared spaces to support face-to-face collaboration is described. We use PDAs and a multiple-input sensing board for personal and shared spaces, respectively. Users of Caretta can discuss and negotiate with each other in the shared space by manipulating physical objects, while they individually examine their ideas in their own personal spaces. Caretta allows users to participate in group activities interchangeably and seamlessly using both these spaces. Caretta is applicable to various collaborative tasks. In this paper, it supports users in urban planning tasks. User studies of Caretta demonstrated that it allowed users to collaborate in a flexible fashion: users could work individually in their personal spaces at their own pace, cooperatively work together in the shared space, and smoothly transition between both of the spaces.