iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Intuitive manipulation techniques for projected displays of mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 18th annual ACM symposium on User interface software and technology
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Proceedings of the 11th international conference on Intelligent user interfaces
Developer oriented visualisation of a robot program
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Sheep and wolves: test bed for human-robot interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
U-Tsu-Shi-O-Mi: the virtual humanoid you can reach
ACM SIGGRAPH 2006 Emerging technologies
Augmented coliseum: display-based computing for augmented reality inspiration computing robot
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Tracking locations of moving hand-held displays using projected light
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
A semi-automatic realtime calibration technique for a handheld projector
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
A storytelling support system using robots and handheld projectors
IDC '08 Proceedings of the 7th international conference on Interaction design and children
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
PoCoMo: projected collaboration using mobile devices
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
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The miniaturization of image projectors leads to the expectation that projectors could be embedded in mobile devices such as cellular phones and PDAs. A projector mounted on a mobile device, freely movable in 3D space under user control, could operate not only as an output device but also as an input device for enabling humans to manipulate mobile robots. We therefore explore the possibilities of human-robot interaction techniques using handheld projectors. For this purpose, we propose an innovative interface called VisiCon. We have also developed a cooperative game, CoGAME, in which players guide a simple robot using handheld projectors. In this game, users can connect projected maps together, and cooperatively lead a robot to a specified goal. In this paper, we explain the techniques used in CoGAME, and present an evaluation.