IEEE Transactions on Pattern Analysis and Machine Intelligence
Color-Based Tracking of Heads and Other Mobile Objects at Video Frame Rates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Intuitive manipulation techniques for projected displays of mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
ACM Computing Surveys (CSUR)
iLamps: geometrically aware and self-configuring projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
VisiCon: a robot control interface for visualizing manipulation using a handheld projector
Proceedings of the international conference on Advances in computer entertainment technology
CoGAME: manipulation using a handheld projector
ACM SIGGRAPH 2007 emerging technologies
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
MotionBeam: designing for movement with handheld projectors
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Twinkle: Interacting with physical surfaces using handheld projector
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
PicoTales: collaborative authoring of animated stories using handheld projectors
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Mobile projectors versus mobile displays: an assessment of task performance
Proceedings of the ACM Symposium on Applied Perception
SideBySide: multi-user gestural interaction with handheld projectors
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Hi-index | 0.00 |
As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities.