iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Intuitive manipulation techniques for projected displays of mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Augmented coliseum: display-based computing for augmented reality inspiration computing robot
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
A storytelling support system using robots and handheld projectors
IDC '08 Proceedings of the 7th international conference on Interaction design and children
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot
Proceedings of the 8th International Conference on Interaction Design and Children
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
MotionBeam: designing for movement with handheld projectors
CHI '10 Extended Abstracts on Human Factors in Computing Systems
ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control
Proceedings of the 2nd Augmented Human International Conference
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PoCoMo: projected collaboration using mobile devices
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
SideBySide: ad-hoc multi-user interaction with handheld projectors
Proceedings of the 24th annual ACM symposium on User interface software and technology
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Seamless interaction using a portable projector in perspective corrected multi display environments
Proceedings of the 1st symposium on Spatial user interaction
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An example of an application enhanced by the "manipulation-by-projection" technique, this cooperative game allows players to visually and intuitively control a robot with projectors. Players interchangeably move and connect their projected images to create a path that leads the robot to its goal.