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SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Proceedings of the 18th annual ACM symposium on User interface software and technology
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
CoGAME: manipulation using a handheld projector
ACM SIGGRAPH 2007 emerging technologies
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
A point-and-click interface for the real world: laser designation of objects for mobile manipulation
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Wrist rotation for interaction in mobile contexts
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Evaluating Display Types for AR Selection and Annotation
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing Laser Gesture Interface for Robot Control
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails
Proceedings of the 12th ACM international conference on Ubiquitous computing
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In this paper, we present a novel method to take photos with a hand-held camera. Cameras are being used for new purposes in our daily lives these days, such as to augment human memory or scan visual markers (e.g. QR-codes) and opportunities to take snapshots are increasing. However, taking snapshots with today's hand-held camera is troublesome, because its viewfinder forces the user to see the real space through itself, and it requires complicated operation to control zoom levels and press a shutter-release button at the same time. Therefore, we propose ClippingLight that is a combination method of Projection Viewfinder and tilt-based zoom control. It enables to take snapshots with low effort. We implement this method using a prototype of real-world projection camera. We conducted user study to confirm the effect of CippingLight in situations to take photos one after another. As a result, we found that ClippingLight is more comfortable and requires lower effort than today's typical camera when a user takes a photo quickly.