Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
VisiCon: a robot control interface for visualizing manipulation using a handheld projector
Proceedings of the international conference on Advances in computer entertainment technology
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Map torchlight: a mobile augmented reality camera projector unit
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Low Cost Flexible Wrist Touch UI Solution
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Marauders light: replacing the wand with a mobile camera projector unit
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
MotionBeam: designing for movement with handheld projectors
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Controlling an anamorphic projected image for off-axis viewing
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Tweeting halo: clothing that tweets
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Character interaction with handheld projectors
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control
Proceedings of the 2nd Augmented Human International Conference
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PoCoMo: projected collaboration using mobile devices
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Advanced interaction with mobile projection interfaces
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Projector phone use: practices and social implications
Personal and Ubiquitous Computing
Pico-ing into the future of mobile projection and contexts
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Theme issue on personal projection
Personal and Ubiquitous Computing
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for mobile interaction with augmented objects
Proceedings of the 2012 International Symposium on Pervasive Displays
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Investigating mid-air pointing interaction for projector phones
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Open project: a lightweight framework for remote sharing of mobile applications
Proceedings of the 26th annual ACM symposium on User interface software and technology
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One of the major limitations of portable computing devices is the small size of their built-in displays. Fortunately, extremely small projection systems are being developed that can be integrated into devices that are small enough to be body-worn, yet can project a large image onto surfaces in the environment. To explore how a user might interact with this near-horizon technology, we created a functional simulation of a wrist-worn projector. We then developed a set of interaction techniques that assume that the wrist-worn computer and projector are equipped with position and orientation sensors, in addition to a touch-sensitive builtin screen. To complement the techniques that rely on the spatial manipulation of the user's forearm and the device itself, we also describe the use of a cursorless watch user interface that minimizes the need for the user to look down at the device's built-in screen. Finally, we present a sample application that illustrates our interaction techniques.