Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
Intuitive manipulation techniques for projected displays of mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
CoGAME: manipulation using a handheld projector
ACM SIGGRAPH 2007 emerging technologies
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Character interaction with handheld projectors
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PoCoMo: projected collaboration using mobile devices
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Projector phone use: practices and social implications
Personal and Ubiquitous Computing
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement of a handheld projector to better express the motion and physicality of projected objects. Finally we present the first iteration of a projected character design that uses the MotionBeam metaphor for user interaction.