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Proceedings of the 18th annual conference on Computer graphics and interactive techniques
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
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SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Simulating humans: computer graphics animation and control
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Agents that reduce work and information overload
Communications of the ACM
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Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
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Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
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Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
HyperMirror: toward pleasant-to-use video mediated communication system
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MULTIMEDIA '00 Proceedings of the 2000 ACM workshops on Multimedia
The Recognition of Human Movement Using Temporal Templates
IEEE Transactions on Pattern Analysis and Machine Intelligence
Viewpoint motion control by body position in immersive projection display
Proceedings of the 2002 ACM symposium on Applied computing
Jeremiah: the face of computer vision
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A Gesture Based Interface for Human-Robot Interaction
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IEEE Computer Graphics and Applications
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CHI '00 Extended Abstracts on Human Factors in Computing Systems
Action Reaction Learning: Automatic Visual Analysis and Synthesis of Interactive Behaviour
ICVS '99 Proceedings of the First International Conference on Computer Vision Systems
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Visually Mediated Interaction Using Learnt Gestures and Camera Control
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
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CHI '03 Extended Abstracts on Human Factors in Computing Systems
Self reflection can substitute eye contact
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The invisible person: advanced interaction using an embedded interface
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Integrated Person Tracking Using Stereo, Color, and Pattern Detection
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
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ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
GWindows: robust stereo vision for gesture-based control of windows
Proceedings of the 5th international conference on Multimodal interfaces
Learning Objects Based Framework for Self-Adaptive Learning
Education and Information Technologies
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IBM Systems Journal
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CHI '06 Extended Abstracts on Human Factors in Computing Systems
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AI Communications
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EURASIP Journal on Applied Signal Processing
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IEEE Transactions on Circuits and Systems for Video Technology
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CHI '10 Extended Abstracts on Human Factors in Computing Systems
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The cumbersome nature of wired interfaces often limits the range of application of virtual environments. In this paper, we discuss the design and implementation of a novel system, called ALIVE, which allows unencumbered full-body interaction between a human participant and a rich graphical world inhabited by autonomous agents. Based on results obtained with thousands of users, the paper argues that this kind of system can provide more complex and very different experiences than traditional virtual reality systems. The ALIVE system significantly broadens the range of potential applications of virtual reality systems: in particular, the paper discusses novel applications in the area of training and teaching, entertainment, and digital assistants or interface agents. We give an overview of the methods used in the implementation of the existing ALIVE systems.