International Journal of Computer Vision
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Communications of the ACM - Special issue on computer augmented environments: back to the real world
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
BrightBoard: a video-augmented environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognizing Facial Expressions in Image Sequences Using Local Parameterized Models of Image Motion
International Journal of Computer Vision
Statistical methods for speech recognition
Statistical methods for speech recognition
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Design and technology for Collaborage: collaborative collages of information on physical walls
Proceedings of the 12th annual ACM symposium on User interface software and technology
Incremental Focus of Attention for Robust Vision-Based Tracking
International Journal of Computer Vision
Statistical color models with application to skin detection
International Journal of Computer Vision
Visual Tracking of High DOF Articulated Structures: an Application to Human Hand Tracking
ECCV '94 Proceedings of the Third European Conference-Volume II on Computer Vision - Volume II
Interaction with On-Screen Objects using Visual Gesture Recognition
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Incremental Tracking of Human Actions from Multiple Views
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Dynamic Models of Human Motion
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Monocular tracking of the human arm in 3D
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
View-Based hand Segmentation and Hand-Sequence Recognition with Complex Backgrounds
ICPR '96 Proceedings of the International Conference on Pattern Recognition (ICPR '96) Volume III-Volume 7276 - Volume 7276
Motion Regularization for Model-Based Head Tracking
ICPR '96 Proceedings of the International Conference on Pattern Recognition (ICPR '96) Volume III-Volume 7276 - Volume 7276
Fast and Accurate 3D Gesture Recognition Interface
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Visual panel: virtual mouse, keyboard and 3D controller with an ordinary piece of paper
Proceedings of the 2001 workshop on Perceptive user interfaces
A multimodal perceptual user interface for video-surveillance environments
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
A multimodal perceptual user interface for collaborative environments
ICIAP'05 Proceedings of the 13th international conference on Image Analysis and Processing
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Many Vision-Based Human-Computer Interaction (VBHCI) systems are based on the tracking of user actions. Examples include gaze-tracking, head-tracking, finger-tracking, and so forth. In this paper, we present a framework that employs no user-tracking; instead, all interface components continuously observe and react to changes within a local image neighborhood. More specifically, components expect a pre-defined sequence of visual events called Visual Interface Cues (VICs). VICs include color, texture, motion and geometric elements, arranged to maximize the veridicality of the resulting interface element. A component is executed when this stream of cues has been satisfied. We present a general architecture for an interface system operating under the VIC-Based HCI paradigm, and then focus specifically on an appearance-based system in which a Hidden Markov Model (HMM) is employed to learn the gesture dynamics. Our implementation of the system successfully recognizes a button-push with a 96% success rate. The system operates at frame-rate on standard PCs.