Applying electric field sensing to human-computer interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
Genres as a tool for understanding and analyzing user experience in games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Tangible comics: a performance space with full-body interaction
Proceedings of the international conference on Advances in computer entertainment technology
Future Play '07 Proceedings of the 2007 conference on Future Play
Presence: Teleoperators and Virtual Environments
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Navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option, the passive and untethered sensing of users' pose and gesture to allow them maneuver through virtual worlds. We show new algorithms for passive, real-time articulated tracking with standard cameras and personal computers. Several different interaction styles are compared, based on an analysis of the space of possible perceptual interface abstractions for full-body navigation and the results of a wizard-of-oz study of user preferences. In this demo we show our prototype system with users guiding avatars through a series of 3-D virtual game worlds.