High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The future of virtual reality: head mounted displays versus spatially immersive displays (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time eye detection and tracking under various light conditions
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Mathematics for 3D game programming and computer graphics
Mathematics for 3D game programming and computer graphics
A display device abstraction for virtual reality applications
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Interactive Computer Graphics
Computer Vision
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Eye and gaze tracking for interactive graphic display
Proceedings of the 2nd international symposium on Smart graphics
TRIP: A Low-Cost Vision-Based Location System for Ubiquitous Computing
Personal and Ubiquitous Computing
Gesture + play: full-body interaction for virtual environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A vision-based head tracking system for fully immersive displays
EGVE '03 Proceedings of the workshop on Virtual environments 2003
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Cybersphere: the fully immersive spherical projection system
Communications of the ACM - Why CS students need math
Hi-index | 0.00 |
Most virtual reality systems offer the option of viewing the space using a head mounted display or a head coupled display. These can provide a comfortable way of providing a 3D display while detecting head motion and using that to change the viewing position and angle. However, head mounted displays typically have limited resolution, can create neck and eye strain, and can create user disorientation. Head coupled displays, where the display is usually projected onto a screen and the head mount is used for 3D and orientation only, are now a focus of attention in research and in production systems. They are used in, and in fact have spurred the development of, systems like the CAVE, Immersadesk, and IWall to name just three. However, their use is limited by their high cost, fixed nature, and space requirements, and a focus of research is on making head-coupled displays more easily usable and less expensive. The VirtualWindow project is a simulation of a head-coupled display that can be used to develop software for such systems without the expense of owning one, or at least without using the very expensive space. The simulator uses two webcams to perform 3D head tracking rather than instrumenting the user, and provides a set of useful operations that enhance the development and the viewing experience.