Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
On temporal-spatial realism in the virtual reality environment
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
Device synchronization using an optimal linear filter
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Computer Graphics for Holography
IEEE Computer Graphics and Applications
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Stereoscopic computer graphics for simulation and modeling
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
A 3D tracking experiment on latency and its compensation methods in virtual environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
A frequency-domain analysis of head-motion prediction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pre-screen projection: from concept to testing of a new interaction technique
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrated medical-image system for cancer research and treatment
IBM Journal of Research and Development
Communications of the ACM
The HoloSketch VR sketching system
Communications of the ACM
Virtual reality in scientific visualization
Communications of the ACM
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Interactive vessel tracing in volume data
Proceedings of the 1997 symposium on Interactive 3D graphics
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
New developments for virtual model displays
ACM SIGGRAPH Computer Graphics
Coincident display using haptics and holographic video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
A real-time low-latency hardware light-field renderer
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploration of large image collections using virtual reality devices
Proceedings of the 1999 workshop on new paradigms in information visualization and manipulation in conjunction with the eighth ACM internation conference on Information and knowledge management
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
IEEE Transactions on Visualization and Computer Graphics
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
A Hardware-Independent Virtual Reality Development System
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A comprehensive calibration and registration procedure for the Visual Haptic Workbench
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Characterizing image fusion techniques in stereoscopic HTDs
GRIN'01 No description on Graphics interface 2001
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A vision-based head tracker for fish tank virtual reality-VR without head gear
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Visualizing object oriented software in three dimensions
CASCON '93 Proceedings of the 1993 conference of the Centre for Advanced Studies on Collaborative research: software engineering - Volume 1
Time-space consistency in large-scale distributed virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Artificial window view of nature
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
Cubee: a cubic 3D display for physics-based interaction
ACM SIGGRAPH 2006 Sketches
The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR
Presence: Teleoperators and Virtual Environments
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Presence: Teleoperators and Virtual Environments
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Future Play '07 Proceedings of the 2007 conference on Future Play
Misperceptions in stereoscopic displays: a vision science perspective
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal
Future Generation Computer Systems
A view-dependent, polyhedral 3D display
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exact eye contact with virtual humans
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Paper: Augmenting reality in rehabilitation medicine
Artificial Intelligence in Medicine
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Lateral head tracking in desktop virtual reality
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Short paper: view dependent rendering to simple parametric display surfaces
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Display memory access issues and anti-aliasing with a virtual reality graphics controller
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
An architecture for rapid stereoscopic image generation
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
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