Virtual reality learning environments: potentials and challenges
ACM SIGGRAPH Computer Graphics
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
DIVE A multi-user virtual reality system
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
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Virtual reality comprises the computer-based generation of realistic three-dimensional visual, auditory, and tactile environments in which a user can explore and interact with virtual objects. Although traditionally used for input devices to virtual worlds, the instrumented glove and sensor technologies of virtual reality may provide a dramatic new method for the measurement and amplification of human motion. This paper discusses some potential uses of virtual reality technology to support and augment routine activities for people who have physical disabilities. We present two different but related applications of this technology.