Virtual reality learning environments: potentials and challenges

  • Authors:
  • Meredith Bricken

  • Affiliations:
  • Human Interface Technology Lab (HITL) Washington Technology Center, University of Washington

  • Venue:
  • ACM SIGGRAPH Computer Graphics
  • Year:
  • 1991

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Abstract

This paper addresses the unique characteristics of emerging Virtual Reality (VR) technology and the potential of virtual worlds as learning environments. I describe several key attributes of VR environments and discuss them in relationship to educational theory and pedagogical practice. I then identify three challenges that must be met before VR can be integrated into educational settings: cost, usability, and fear of the technology.