Virtual reality learning environments: potentials and challenges
ACM SIGGRAPH Computer Graphics
Integratig geographic information in VRML models
Proceedings of the third symposium on Virtual reality modeling language
Virtual playground: architectures for a shared virtual world
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Exploration d'analyse de données textuelles et navigation contrôlée dans OCEAN
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Synchronization methods for supporting distributed 3D virtual environments in Java™
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Synchronous collaborative systems for distributed virtual environments in Java
International Journal of Computer Applications in Technology
A novel visualisation and interaction technique for exploring multidimensional data
International Journal of Business Intelligence and Data Mining
Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Cognitive scaffolding in Web3D learning systems: a case study for form and structure
Proceedings of the 15th International Conference on Web 3D Technology
An integrated environment blending dynamic and geometry models
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
VRML-Based 3d collaborative GIS: a design perspective
W2GIS'04 Proceedings of the 4th international conference on Web and Wireless Geographical Information Systems
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The Virtual Reality Modeling Language (VRML), Java 3D software development packages, and World Wide Web (the Web) offer great potential for delivering three-dimensional, collaborative virtual environments to broad, on-line audiences. These capabilities have significant potential in ocean sciences, so a visualization environment was developed to explore these possibilities. The University of Washington's Virtual Big Beef Creek (VBBC) project has been continuously refined since its initial implementation in April 1999. VBBC affords users the ability to navigate through a data-rich representation of a physical world estuary on Washington State's Olympic Peninsula. One important project goal is to give users a better sense of the overall watershed before they venture out to experience it in person. A second significant goal is to provide a single on-line repository for geo-referenced data obtained through fieldwork (both quantitative and qualitative). The research team has gained insight into application improvements through the participation of Ocean Sciences graduate students, video game enthusiasts, and the general public. In this paper, research challenges, project successes, and project shortcomings are discussed that may inform the larger Web3D community.