Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dynamic digital libraries for children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Web3D in ocean science learning environments: virtual big beef creek
Proceedings of the seventh international conference on 3D Web technology
Students‘ Attitudes Towards Educational Virtual Environments
Education and Information Technologies
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Virtual Experiment Environments Design for Science Education
CW '03 Proceedings of the 2003 International Conference on Cyberworlds
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Information Processing and Management: an International Journal - Special issue: An Asian digital libraries perspective
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics
MUSTe method for quantifying virtual environment training system efficacy
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
A psychological perspective on augmented reality in the mathematics classroom
Computers & Education
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This paper describes a pilot study to investigate participants' perceptions of usefulness and usability of our developed Plant Mixed Reality System (PMRS), designed for primary school children (11-12 years old). Preliminary results seemed to indicate participants' intention to use PMRS for learning. The paper concludes with a discussion on how the findings were used to formulate a second study based on the Technology Acceptance Model, and discuss implications on intention to use and acceptance of mixed reality systems for education.