How Virtual Reality Works
Virtual realities in environmental education: the project LAKE
Education and Information Technologies
Proceedings of the IFIP TC3/WG3.5 International Working Conference on Exploring a New Partnership: Children, Teachers and Technology
EIKON: Teaching a high-school technology course with the aid of virtual reality
Education and Information Technologies
Education and Information Technologies
Mixed reality classroom: learning from entertainment
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Educational virtual environments: A ten-year review of empirical research (1999-2009)
Computers & Education
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This case study reports on an investigation of the attitude of education students towards virtual reality (VR) as a tool in the educational process, and towards virtual learning environments on specific disciplines. Our results indicate a favourable attitude towards VR in the educational process. Although immersion was not supported in this study, half of the students declared immersion experiences. Students consider the mouse the most effective input device for navigation in virtual environments, with a joystick the second one. Because the sampling population is small, the qualitative results must be regarded as tentative. There is, however, a need for further investigation, which is currently being undertaken by our group.