Log on education: science in the palms of their hands
Communications of the ACM
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
Fake fun: transforming the challenges of learning to play
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Video game values: Human-computer interaction and games
Interacting with Computers
Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
Educational game design for online education
Computers in Human Behavior
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Effectiveness of using a video game to teach a course in mechanical engineering
Computers & Education
Experimental evaluation of teaching recursion in a video game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Do multi-user virtual environments really enhance student's motivation in engineering education?
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Mixed reality systems for learning: a pilot study understanding user perceptions and acceptance
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Transactions on edutainment I
Emerging contexts for science education: embedding a forensic science game in a virtual world
Proceedings of the 2011 iConference
International Journal of Web Based Communities
Dynamically adapting training systems based on user interactions
Proceedings of the 2011 workshop on Knowledge discovery, modeling and simulation
Language-Driven development of videogames: the experience
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Internet-enabled tangible user interfaces for distance learning
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
A game-based adaptive unit of learning with IMS learning design and
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
Game Mods
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Responding to social, economic, and technological trends which make games the most powerful medium for reaching young learners, The Education Arcade project, based in the MIT Comparative Media Studies Program, seeks to prototype games that teach, develop curricular materials which support existing commercial titles, and help prepare teachers to use games in the classroom. This article reports on the first three prototypes that are producing -- Supercharged! (electromagnetism), Environmental Detectives (environmental science) and Revolution (American History).