Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative learning through augmented reality role playing
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
HelioRoom: problem-solving in a whole class visual simulation
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Using augmented reality games to teach 21st century skills
ACM SIGGRAPH 2006 Educators program
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A ubiquitous computing environment for medical education
Proceedings of the 2008 ACM symposium on Applied computing
Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
AR gone wild: two approaches to using augmented reality learning games in Zoos
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
The impact of m-learning in school contexts: an "inclusive" perspective
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Mobile user experience in a mlearning environment
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
The study on integrating WebQuest with mobile learning for environmental education
Computers & Education
Educational affordances of ubiquitous learning
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Unpacking self and socio dialectics within learners' interactive play
Computers & Education
Proceedings of the Winter Simulation Conference
The Role of Physical Affordances in Multifunctional Mobile Device Design
International Journal of Information Technology and Web Engineering
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
International Journal of Digital Literacy and Digital Competence
Personlized English reading sequencing based on learning portfolio analysis
Information Sciences: an International Journal
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The use of computer simulations is changing the nature of scientific investigation and providing us unique insights into the way that the world works. As simulation moves from the desktop to more ubiquitous portable devices (such as PDAs), we can draw upon the uniqueaffordances of these devices - portability, social interactivity, context sensitivity, connectivity, and individuality. The purpose of this research project is to develop and examine a new simulation platform that is designed from the ground up for handheld to create augmented reality simulations (i.e. simulations that bridge virtual and real worlds). This paper describesEnvironmental Detectives, one such augmented reality simulation that is currently being developed at MIT. In the upcoming months, we will develop and test this concept as well as produce a suite of authoring tools that students and teachers can use to design their ownaugmented reality simulations.