The Pearly Gates of Cyberspace: A History of Space from Dante to the Internet
The Pearly Gates of Cyberspace: A History of Space from Dante to the Internet
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
The Art of Computer Game Design
The Art of Computer Game Design
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Perpetual Contact: Mobile Communication, Private Talk, Public Performance
Perpetual Contact: Mobile Communication, Private Talk, Public Performance
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
The Mobile Connection: The Cell Phone's Impact on Society
The Mobile Connection: The Cell Phone's Impact on Society
First Person: New Media as Story, Performance, and Game
First Person: New Media as Story, Performance, and Game
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
Play Between Worlds: Exploring Online Game Culture
Play Between Worlds: Exploring Online Game Culture
Mobile Communication and Society: A Global Perspective (Information Revolution & Global Politics)
Mobile Communication and Society: A Global Perspective (Information Revolution & Global Politics)
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Simulation and Gaming
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Journal of Electronic Commerce in Organizations
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Hybrid reality games and location-based mobile games use urban spaces as the game scenario and are played with the aid of mobile technologies equipped with location awareness and Internet connection. This article conceptualizes hybrid reality and location-based mobile games within the area of game studies via their three main characteristics: mobility, sociability, and spatiality. In addition, the article proposes a theoretical framework for studying these games focusing on the possible implications of transforming urban spaces in playful environments. Last, one location-based mobile game, BOTFIGHTERS, and one hybrid reality game, CAN YOU SEE ME NOW? are used as examples of how these games (a) create a new logic of game space, (b) transform the relationship between serious life and playful spaces, and (c) transform the perception of urban spaces and patterns of mobility through the city.