Playful Urban Spaces

  • Authors:
  • Adriana De Souza E Silva;Larissa Hjorth

  • Affiliations:
  • North Carolina State University, USA;RMIT University, Australia

  • Venue:
  • Simulation and Gaming
  • Year:
  • 2009

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Abstract

This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which urban spaces have been used as playful spaces prior to the advent of mobile technologies to show how the concept of play has been enacted in urban spaces through three historical tropes of urbanity: first, the transformation of Baudelaireâ聙聶s fl脙¢neur into what Robert Luke (2006) calls the â聙聹phoneurâ聙聺; second, the idea of d脙©rive as used by situationist Guy D脙©bord; and last, the wall subculture called parkour. The authors present a classification of the major types of mobile games to date, addressing how they reenact this older meaning of play apparent within these former tropes of urbanity. With this approach, they hope to address two weaknesses in the current scholarshipâ聙聰namely, differentiating among a range of types of games mediated by mobile technologies and assessing the important effects of playful activities.