A multi-disciplinary course on augmented reality design
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Datacloud: expanding the roles and locations of information
SIGDOC '01 Proceedings of the 19th annual international conference on Computer documentation
Ethics and Information Technology
Integrating 2-D video actors into 2-D augmented-reality systems
Presence: Teleoperators and Virtual Environments - Mixed reality
Digital media revisited
Low tech-high concept: digital media, art, and the state of the arts
Digital media revisited
Rhetorical convergence: studying web media
Digital media revisited
We all want to change the world: the ideology of innovation in digital media
Digital media revisited
Cyberspace as a space parallel to geographical space
Virtual space
Unnatural history? deconsructing the walking with dinosaurs phenomenon
Intelligent agents for mobile and virtual media
Trashing the net: subcultural practice online
Intelligent agents for mobile and virtual media
Interactivity in Ico: initial involvement, immersion, investment
ICEC '03 Proceedings of the second international conference on Entertainment computing
Comparing Lectures: Effects of the Technological Context of the Studio
Education and Information Technologies
Artificial intelligence and security in computing systems
Presence as experience: film informing ways of staying there
Presence: Teleoperators and Virtual Environments
Computational models for experiences in the arts, and multimedia
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Criticism as an approach to interface aesthetics
Proceedings of the third Nordic conference on Human-computer interaction
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
A Case Study in the Design of Interactive Narrative: The Subversion of the Interface
Simulation and Gaming
What the geeks know: hypertext and the problem of literacy
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
The enchantments of technology
Funology
Funology
Oppositional and activist new media: remediation, reconfiguration, participation
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Hyperaesthetics, art, and art education in a technomediated world
WBE'06 Proceedings of the 5th IASTED international conference on Web-based education
Genre and game studies: toward a critical approach to video game genres
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Identity and role-A qualitative case study of cooperative scenario building
International Journal of Human-Computer Studies
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A qualitative exploration of entertainment experiences
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interface as Image: image making and mixed reality
SIGGRAPH '04 ACM SIGGRAPH 2004 Art gallery
3D digital dossiers: a new way of presenting cultural heritage on the web
Proceedings of the twelfth international conference on 3D web technology
The mobile phone: a hybrid multi-platform medium
Proceedings of the 3rd Australasian conference on Interactive entertainment
Three angry men: dramatizing point-of-view using augmented reality
ACM SIGGRAPH 2002 conference abstracts and applications
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Alternating from 1 to x and vice versa
Proceedings of the 15th international conference on Multimedia
E-learning: Between augmentation and disruption?
Computers & Education
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Interactivity dimension: media, contents, and user perception
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Lost cause, an interactive film project
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A framework for games literacy and understanding games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
The cinematic mode of organizing: Media and the problem of attention in organization theory
Information and Organization
Engagement: gaming throughout the curriculum
Proceedings of the 40th ACM technical symposium on Computer science education
Characterizing and understanding game reviews
Proceedings of the 4th International Conference on Foundations of Digital Games
The big bang: An example of mobile media as new media
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Interaction Comparison among Media Internet Genre
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Simulation and Gaming
User's issues in crossmedia applications
Proceedings of the 27th ACM international conference on Design of communication
Proceedings of the seventh ACM conference on Creativity and cognition
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Alice through the inter-face electronic mirrors as human-computer-interface
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Cross-media communications: an introduction to the art of creating integrated media experiences
Cross-media communications: an introduction to the art of creating integrated media experiences
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Literary and Historical 3D Digital Game-Based Learning: Design Guidelines
Simulation and Gaming
Narrative generation through characters' point of view
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Mobile broadcasting: the whats and hows of live video as a social medium
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Applying planning to interactive storytelling: Narrative control using state constraints
ACM Transactions on Intelligent Systems and Technology (TIST)
Digital animation: repercussions of new media on traditional animation concepts
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Collective sensor networks and future communities: designing interaction across multiple scales
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Form and materiality in interaction design: a new approach to HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Out of the cube: augmented Rubik's cube
International Journal of Computer Games Technology
Last House on the Hill: Digitally remediating data and media for preservation and access
Journal on Computing and Cultural Heritage (JOCCH)
A scale model of mixed reality
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Senses working overtime: on sensuous experiences and public computer game play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Augmented reality agents in the development pipeline of computer entertainment
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Crowdsourcing in the cultural heritage domain: opportunities and challenges
Proceedings of the 5th International Conference on Communities and Technologies
Relevance of prior experience in MHP based interactive TV services
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Master and Margarita: an audiovisual adaptation of Bulgakov's novel for the web and performance
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
User experience and the idea of design in HCI
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Hapty: a haptically augmented animation tool
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Proceedings of the 10th European conference on Interactive tv and video
Editorial: Developing, evaluating and deploying multi-touch systems
International Journal of Human-Computer Studies
Last house on the hill: digitally remediating data and media for preservation and access
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Text-TV + Twitter = a new form of social TV?
Proceeding of the 16th International Academic MindTrek Conference
Aesthetic Expectations for Information Visualization
International Journal of Creative Interfaces and Computer Graphics
Proceedings of the 31st ACM international conference on Design of communication
The ACM multimedia 2013 art exhibition
Proceedings of the 21st ACM international conference on Multimedia
Visualizing an information technology project: The role of powerpoint presentations over time
Information and Organization
International Journal of Human-Computer Studies
Book design program: A transition to a hybrid publishing context
Information Services and Use - 16th International Conference on Electronic Publishing --ELPUB 2012 --Social Shaping of Digital Publishing: Exploring the Interplay between Culture and Technology
Communication Design Quarterly Review
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