Augmented reality for games

  • Authors:
  • Filipe Costa Luz;Vasco Bila;José Maria Dinis

  • Affiliations:
  • University Lusófona, Lisbon;University Lusófona, Lisbon;University Lusófona, Lisbon

  • Venue:
  • Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
  • Year:
  • 2008

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Abstract

In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game's scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.