Remediation: understanding new media
Remediation: understanding new media
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Creative Mind: Myths and Mechanisms
Creative Mind: Myths and Mechanisms
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Informing the design of computer-based environments to support creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
My grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Describing creativity with card sorting and processing
Create'10 Proceedings of the 2010 international conference on The Interaction Design
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The aim of our work is to better understand the impact of interactive technology on the creative process. An important part of beginning this research is to understand how creative practitioners make sense of their own creative practice. This paper introduces work carried out using a kit based Repertory Grid Technique (RGT), to examine the conceptual constructs of a small group of creative practitioners in a workshop format. The results, although preliminary, identify a number of shared constructs that help us describe aspects of creative processes from the practitioners' point of view. This leads us to hypothesize about potential models of creativity that we can use in future research.