KITTEN: knowledge initiation and transfer tools for experts and novices
International Journal of Man-Machine Studies - Special Issue: Knowledge Acquisition for Knowledge-based Systems. Part 5
Distributed Artificial Intelligence (Vol. 2)
Towards a classification of text types: a repertory grid approach
International Journal of Man-Machine Studies
Designing engineers
Design Way: Intentional Change in an Unpredictable World - Foundations and Fundamentals of Design Competence
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Theory of personalization of appearance: why users personalize their pcs and mobile phones
Human-Computer Interaction
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
The repertory grid technique: Its place in empirical software engineering research
Information and Software Technology
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving with age: designing enduring interactive products
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Mobile attachment: emotional attachment towards mobile devices and services
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Proceedings of the seventh ACM conference on Creativity and cognition
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Poetry in motion: appropriation of the world of apps
Proceedings of the 30th European Conference on Cognitive Ergonomics
Facilitation of sustainability through appropriation-enabling design
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and non-digital artefacts. Research approach -- Repertory grid based study Findings/Design -- no clear distinctions between attachment to digital and non-digital artefacts Research limitations/Implications -- need to explore the underlying factors further in particular in relation to age and gender Originality/Value -- complements earlier reported studies which suggest that digital artefacts are much less likely to afford attachment Take away message -- digital artefacts do not pose unique challenges for sustainable interaction design