Remediation: understanding new media
Remediation: understanding new media
Everyday practices with mobile video telephony
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile collaborative live video mixing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Live @ Dublin --- Mobile Phone Live Video Group Communication Experiment
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Critical methods and user generated content: the iPhone on YouTube
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spinning online: a case study of internet broadcasting by DJs
Proceedings of the fourth international conference on Communities and technologies
Sharing Experiences with Social Mobile Media
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Video interaction - making broadcasting a successful social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Promoting intergenerational communication through location-based asynchronous video communication
Proceedings of the 13th international conference on Ubiquitous computing
Visual reporting in time-critical work: exploring video use in emergency response
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Live-streaming mobile video: production as civic engagement
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Amateur vision and recreational orientation:: creating live video together
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
The whole world under your feet: field trial of embodied browsing of geotagged content
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Live sharing with multimodal modes in mobile network
Journal of Mobile Multimedia
Sight surfers: 360º videos and maps navigation
Proceedings of the ACM multimedia 2012 workshop on Geotagging and its applications in multimedia
Sharing and navigating 360° videos and maps in sight surfers
Proceeding of the 16th International Academic MindTrek Conference
The mobile vision mixer: a mobile network based live video broadcasting system in your mobile phone
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Experiences2Go: sharing kids' activities outside the home with remote family members
Proceedings of the 2013 conference on Computer supported cooperative work
CoStream: co-construction of shared experiences through mobile live video sharing
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Proceedings of Workshop on Mobile Video Delivery
Live mobile collaboration for video production: design, guidelines, and requirements
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Video interaction: a research agenda
Personal and Ubiquitous Computing
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A new type of social medium, which allows users to broadcast live video from mobile devices to websites on the internet, is becoming increasingly popular. We provide a qualitative content analysis of a sample from four such services. The analysis specifically focuses on the topics presented, camerawork, and coordination, in order to investigate the possibilities and barriers to wider adoption of this new social medium. Although the services are growing in numbers of users, the study reveals an immature application area. People struggle to find interesting topics to broadcast and to manage the camera in a way that presents them in an appealing form. But there are also examples of topics such as artistic performances and tours, as well as ways to conduct live transitions and coordination, that point to a more medium-specific way of using these services. The results indicate that providing the opportunity to broadcast live video is not enough, and that there is now a need to design for amateurs' appropriation of camera handling techniques.