Garage cinema and the future of media technology
Communications of the ACM
Contextual design: defining customer-centered systems
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An interactive comic book presentation for exploring video
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A semi-automatic approach to home video editing
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Detection and removal of lighting & shaking artifacts in home videos
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AVE: automated home video editing
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The Family Video Archive: an annotation and browsing environment for home movies
MIR '03 Proceedings of the 5th ACM SIGMM international workshop on Multimedia information retrieval
Structuring home video by snippet detection and pattern parsing
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Watch what I watch: using community activity to understand content
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Zync: the design of synchronized video sharing
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Re-cinematography: Improving the camerawork of casual video
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In this paper we elucidate the patterns of behavior of home movie makers through a study of 12 families and a separate focus group of 7 teenagers. Analogous to a similar study of photowork [13], the goal is to provide a deeper understanding of what people currently do with video technologies, balancing the preponderence of techno-centric work in the area with appropriate user-centric insight. From our analysis, we derive a videowork lifecycle to frame the practices users engage in when working with video technologies in the home, and uncover two broad types of video usage therein. This has implications for how we conceive of and devise tools to support these practices, as we discuss.