Object-oriented video: interaction with real-world objects through live video
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic structure visualization for video editing
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Evolving video skims into useful multimedia abstractions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video helps remote work: speakers who need to negotiate common ground benefit from seeing each other
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An interactive comic book presentation for exploring video
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Automatically extracting highlights for TV Baseball programs
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Linking live and replay scenes in broadcasted sports video
MULTIMEDIA '00 Proceedings of the 2000 ACM workshops on Multimedia
Simplifying video editing with SILVER
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Annotations for streaming video on the web
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic replay generation for soccer video broadcasting
Proceedings of the 12th annual ACM international conference on Multimedia
Survey of sports video analysis: research issues and applications
VIP '05 Proceedings of the Pan-Sydney area workshop on Visual information processing
Everyday practices with mobile video telephony
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of audio and visual surrogates for making sense of digital video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Temporal trajectories in shared interactive narratives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video browsing by direct manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile collaborative live video mixing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Critical methods and user generated content: the iPhone on YouTube
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lean collaboration through video gestures: co-ordinating the production of live televised sport
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Free: The Future of a Radical Price
Free: The Future of a Radical Price
Automatic soccer video analysis and summarization
IEEE Transactions on Image Processing
Visual reporting in time-critical work: exploring video use in emergency response
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Amateur vision and recreational orientation:: creating live video together
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Mobile video literacy: negotiating the use of a new visual technology
Personal and Ubiquitous Computing
Video interaction: a research agenda
Personal and Ubiquitous Computing
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In this paper we explore the production of streaming media that involves live and recorded content. To examine this, we report on how the production practices and process are conducted through an empirical study of the production of live television, involving the use of live and non-live media under highly time critical conditions. In explaining how this process is managed both as an individual and collective activity, we develop the concept of temporal hybridity to explain the properties of these kinds of production system and show how temporally separated media are used, understood and coordinated. Our analysis is examined in the light of recent developments in computing technology and we present some design implications to support amateur video production.