CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Negotiating Use: Making Sense of Mobile Technology
Personal and Ubiquitous Computing
Supporting the shared experience of spectators through mobile group media
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile collaborative live video mixing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Live @ Dublin --- Mobile Phone Live Video Group Communication Experiment
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Snapshot video: everyday photographers taking short video-clips
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Less talk, more rock: automated organization of community-contributed collections of concert videos
Proceedings of the 18th international conference on World wide web
The collaborative work of producing meaningful shots in mobile video telephony
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
TuVista: meeting the multimedia needs of mobile sports fans
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Temporal hybridity: footage with instant replay in real time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration with Mobile Media: Shifting from 'Participation' to 'Co-creation'
WMUTE '10 Proceedings of the 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education
We want more: human-computer collaboration in mobile social video remixing of music concerts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual reporting in time-critical work: exploring video use in emergency response
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Live-streaming mobile video: production as civic engagement
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Amateur vision and recreational orientation:: creating live video together
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Instagram at the museum: communicating the museum experience through social photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
In this article, we examine the practice of learning to produce video using a new visual technology. Drawing upon a design intervention at a science centre, where a group of teenagers tried a new prototype technology for live mobile video editing, we show how the participants struggle with both the content and the form of producing videos, i.e., what to display and how to do it in a comprehensible manner. We investigate the ways in which video literacy practices are negotiated as ongoing accomplishments and explore the communicative and material resources relied upon by participants as they create videos. Our results show that the technology is instrumental in this achievement and that as participants begin to master the prototype, they start to focus more on the narrative aspects of communicating the storyline of a science centre exhibit. The participants are explicitly concerned with such issues as how to create a comprehensible storyline for an assumed audience, what camera angles to use, how to cut and other aspects of the production of a video. We consider these observed activities to be candidate steps in an emerging mobile video literacy trajectory that involves developing a capacity to document and argue by means of this specific medium.