I saw this and thought of you: some social uses of camera phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Everyday practices with mobile video telephony
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Primary and secondary context in mobile video communication
Personal and Ubiquitous Computing - Special Issue: Implications of the socio-physical contexts when interacting with mobile media
Mobile phone video camera in social context
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Mobile broadcasting: the whats and hows of live video as a social medium
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Video interaction - making broadcasting a successful social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
CoStream: co-construction of shared experiences through mobile live video sharing
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Mobile video literacy: negotiating the use of a new visual technology
Personal and Ubiquitous Computing
Video interaction: a research agenda
Personal and Ubiquitous Computing
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Live video has gone mobile. In this paper we present an experiment on mobile phone live video group communication, conducted in Dublin, Ireland. We observed 24 people who self- organized into groups for sending and watching real time internet videos on mobile phones over two days. A total of 49 first person view live videos were sent during the experiment. This paper reports observations on attitudes, opinions, communication and context, as well as technical issues regarding the experiment. Findings include varying preferences between live vs. delayed video as well as between following vs. sending live videos. We describe some of the positive and negative feelings that the experiment caused. Finally, we also discuss implications of this technology for wider user populations.