CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Readings in information visualization
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Supporting social presence through lightweight photo sharing on and off the desktop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Collective creation and sense-making of mobile media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Engaging the crowd: studies of audience-performer interaction
CHI '08 Extended Abstracts on Human Factors in Computing Systems
VCode and VData: illustrating a new framework for supporting the video annotation workflow
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Zync: the design of synchronized video sharing
Proceedings of the 2007 conference on Designing for User eXperiences
Live @ Dublin --- Mobile Phone Live Video Group Communication Experiment
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Fragment, tag, enrich, and send: Enhancing social sharing of video
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Tweet the debates: understanding community annotation of uncollected sources
WSM '09 Proceedings of the first SIGMM workshop on Social media
TuVista: meeting the multimedia needs of mobile sports fans
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Mobile phone video camera in social context
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Mobile broadcasting: the whats and hows of live video as a social medium
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Alone Together: Why We Expect More from Technology and Less from Each Other
Alone Together: Why We Expect More from Technology and Less from Each Other
Twitinfo: aggregating and visualizing microblogs for event exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time nonverbal opinion sharing through mobile phones during sports events
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ChronoViz: a system for supporting navigation of time-coded data
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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Mobile media sharing is an increasingly popular form of social media interaction. Research has shown that asynchronous sharing fosters and maintains social connections and serves as a memory aid. More recently, researchers have investigated the potential for mobile media sharing as a mechanism for providing additional event-related information to spectators in a stadium. In this paper, we describe CoStream, a novel system for mobile live sharing of user-generated video in-situ during events. Developed iteratively with users, CoStream goes beyond prior work by providing a strong real-time coupling to the event, leveraging users' social connections to provide multiple perspectives on the ongoing action. Field trials demonstrate that real time sharing of different perspectives on the same event has the potential to provide fundamentally new experiences of same-place events, such as concerts or stadium sports. We discuss how CoStream enriches social interactions, increases context, social and spatial awareness, and thus encourages active spectatorship. We further contribute key requirements for the design of future interfaces supporting the co-construction of shared experiences during events, in-situ.