Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DJs' perspectives on interaction and awareness in nightclubs
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboratively improvising magic: an approach to managing participation in an on-line drama
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Techniques for interactive audience participation
ACM SIGGRAPH 2002 conference abstracts and applications
Space+a: participating audience on performance stage
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Enhancing remote participation in live auctions: an 'intelligent' gavel
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spinning online: a case study of internet broadcasting by DJs
Proceedings of the fourth international conference on Communities and technologies
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Designing technology for active spectator experiences at sporting events
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Evaluating longitudinal projects combining technology with temporal arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Love, hate, arousal and engagement: exploring audience responses to performing arts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Idioculture in crowd computing: A focus on group interaction in an event-driven social media system
International Journal of Human-Computer Studies
Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Theatre Engine: Integrating mobile devices with live theater
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
CoStream: co-construction of shared experiences through mobile live video sharing
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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In this work-in-progress we explore audience behavior at large musical events and present our prototype, a "cheering meter" developed to aid voting at rap competitions. We report from use of the cheering meter at eight concerts and conclude by highlighting how augmented interaction can increase the sense of participation among the audience at large-scale performances.