Faceted metadata for image search and browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile kärpät: a case study in wireless personal area networking
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Live sports event detection based on broadcast video and web-casting text
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trajectory based event tactics analysis in broadcast sports video
Proceedings of the 15th international conference on Multimedia
Zurfer: mobile multimedia access in spatial, social and topical context
Proceedings of the 15th international conference on Multimedia
Photos on the go: a mobile application case study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
eStadium: The Mobile Wireless Football Experience
ICIW '08 Proceedings of the 2008 Third International Conference on Internet and Web Applications and Services
The Use of Mobile Social Presence
IEEE Pervasive Computing
The multiplayer: multi-perspective social video navigation
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Designing technology for active spectator experiences at sporting events
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Amateur vision and recreational orientation:: creating live video together
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Watching and talking: media content as social nexus
Proceedings of the 2nd ACM International Conference on Multimedia Retrieval
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The mobile vision mixer: a mobile network based live video broadcasting system in your mobile phone
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
International Journal of Mobile Human Computer Interaction
Adding an interactive display to a public basketball hoop can motivate players and foster community
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
CoStream@Home: connected live event experiences
Proceedings of the 2nd international workshop on Socially-aware multimedia
CoStream: co-construction of shared experiences through mobile live video sharing
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Proceedings of Workshop on Mobile Video Delivery
Live mobile collaboration for video production: design, guidelines, and requirements
Personal and Ubiquitous Computing
Mobile video literacy: negotiating the use of a new visual technology
Personal and Ubiquitous Computing
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We describe the TuVista system, a service for viewing near-live sports content consisting of a multimedia editing/bundling station, a cloud-hosted metadata server, and a set of mobile clients. We begin by introducing TuVista I, a proof of concept experience prototype implemented quickly as a probe to understand multimedia needs at a live sporting event. After discussing the results of an initial field trial at Estadio Azteca in Mexico City, we describe the improvements in TuVista II to address the issues identified. These include rapid editing of multiple live video streams, push notifications of new content over XMPP, and an optimized metadata workflow for the content producer that reduced content publication time from fifteen minutes to less than 30 seconds. We conclude with a discussion of rapid prototyping and field deployments as a way to quickly identify user needs.