When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Generation of views of TV content using TV viewers' perspectives expressed in live chats on the web
Proceedings of the 13th annual ACM international conference on Multimedia
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telebuddies: social stitching with interactive television
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Social television and user interaction
Ambient social tv: drawing people into a shared experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
eStadium: The Mobile Wireless Football Experience
ICIW '08 Proceedings of the 2008 Third International Conference on Internet and Web Applications and Services
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Examining presence and lightweight messaging in a social television experience
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Opinion Mining and Sentiment Analysis
Foundations and Trends in Information Retrieval
Can social annotation support users in evaluating the trustworthiness of video clips?
Proceedings of the 2nd ACM workshop on Information credibility on the web
Proceedings of the 6th ACM conference on Embedded network sensor systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting the social uses of television: sociability heuristics for social tv
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The 'Joy-of-Use'-Button: Recording Pleasant Moments While Using a PC
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
TuVista: meeting the multimedia needs of mobile sports fans
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Rich immersive sports experience: a hybrid multimedia system for content consumption
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
Characterizing debate performance via aggregated twitter sentiment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The challenges in large-scale smartphone user studies
Proceedings of the 2nd ACM International Workshop on Hot Topics in Planet-scale Measurement
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Proceedings of the 2nd international workshop on Research in the large
Proceedings of the 13th international conference on Ubiquitous computing
A hybrid mass participation approach to mobile software trials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StoryPlace.Me: the path from studying elder communication to a public location-based video service
CHI '12 Extended Abstracts on Human Factors in Computing Systems
MoCCha: a mobile campus app for analyzing user behavior in the field
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Insights into layout patterns of mobile user interfaces by an automatic analysis of android apps
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Upright or sideways?: analysis of smartphone postures in the wild
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Already up? using mobile phones to track & share sleep behavior
International Journal of Human-Computer Studies
FOCUS: clustering crowdsourced videos by line-of-sight
Proceedings of the 11th ACM Conference on Embedded Networked Sensor Systems
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Mobile devices are increasingly used in social networking applications and research. So far, there is little work on real-time emotion or opinion sharing in large loosely coupled user communities. One potential area of application is the assessment of widely broadcasted television TV shows. The idea of connecting non-collocated TV viewers via telecommunication technologies is referred to as Social TV. Such systems typically include set-top boxes for supporting the collaboration. In this work the authors investigated whether mobile phones can be used as an additional channel for sharing opinions, emotional responses, and TV-related experiences in real-time. To gain insight into this area, an Android app was developed for giving real-time feedback during soccer games and to create ad hoc fan groups. This paper presents results on rating activity during games and discusses experiences with deploying this app over four weeks during soccer World Cup. In doing so, challenges and opportunities faced are highlighted and an outlook on future work in this area is given.