Design for Community: The Art of Connecting Real People in Virtual Places
Design for Community: The Art of Connecting Real People in Virtual Places
Reality instant messaging: injecting a dose of reality into online chat
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Media center buddies: instant messaging around a media center
Proceedings of the third Nordic conference on Human-computer interaction
The television will be revolutionized: effects of PVRs and filesharing on television watching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Synchronous broadcast messaging: the use of ICT
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telebuddies: social stitching with interactive television
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Early experience with an internet broadcast system based on overlay multicast
ATEC '04 Proceedings of the annual conference on USENIX Annual Technical Conference
Watch what I watch: using community activity to understand content
Proceedings of the international workshop on Workshop on multimedia information retrieval
Social television and user interaction
Computers in Entertainment (CIE) - Social television and user interaction
Computers in Entertainment (CIE) - Social television and user interaction
Ambient social tv: drawing people into a shared experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Zync: the design of synchronized video sharing
Proceedings of the 2007 conference on Designing for User eXperiences
Examining presence and lightweight messaging in a social television experience
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Watch-and-comment as a paradigm toward ubiquitous interactive video editing
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A cultural probes study on video sharing and social communication on the internet
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
How text and audio chat change the online video experience
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
The implications of program genres for the design of social television systems
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
CollaboraTV: making television viewing social again
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting the social uses of television: sociability heuristics for social tv
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spinning online: a case study of internet broadcasting by DJs
Proceedings of the fourth international conference on Communities and technologies
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Filtering microblogging messages for social tv
Proceedings of the 20th international conference companion on World wide web
Knowing funny: genre perception and categorization in social video sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time nonverbal opinion sharing through mobile phones during sports events
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are we in sync?: synchronization requirements for watching online video together.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study on interpersonal relationships for social interactive television
Proceddings of the 9th international interactive conference on Interactive television
Classifying music user groups and identifying needs for mobile virtual music services
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Digitality and materiality of new media: online TV watching in china
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PalmRC: imaginary palm-based remote control for eyes-free television interaction
Proceedings of the 10th European conference on Interactive tv and video
SentiTVchat: sensing the mood of social-TV viewers
Proceedings of the 10th European conference on Interactive tv and video
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Proceedings of the 18th Brazilian symposium on Multimedia and the web
International Journal of Mobile Human Computer Interaction
Experiences2Go: sharing kids' activities outside the home with remote family members
Proceedings of the 2013 conference on Computer supported cooperative work
Chatrooms in MOOCs: all talk and no action
Proceedings of the first ACM conference on Learning @ scale conference
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Watching video online is becoming increasingly popular, and new video streaming technologies have the potential to transform video watching from a passive, isolating experience into an active, socially engaging experience. However, the viability of an active social experience is unclear: both chatting and watching video require attention, and may interfere with one another and detract from the experience. In this paper, we empirically examine the activity of chatting while watching video online. We examine how groups of friends and strangers interact, and find that chat has a positive influence on social relationships, and people chat despite being distracted. We discuss the benefits and opportunities provided by mixing chat and video, uncover some of the attentional and social challenges inherent in this combination of media, and provide guidance for structuring the viewing experience.