Dual device user interface design: PDAs and interactive television
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Generating remote control interfaces for complex appliances
Proceedings of the 15th annual ACM symposium on User interface software and technology
Group Modeling: Selecting a Sequence of Television Items to Suit a Group of Viewers
User Modeling and User-Adapted Interaction
An interaction and product design of gesture based TV remote control
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Using speech and dialogue for interactive TV navigation
Universal Access in the Information Society
A natural language model for managing TV-Anytime information in mobile environments
Personal and Ubiquitous Computing
On Controlling Digital TV Set-Top-Box by Mobile Devices via IP Network
ISM '05 Proceedings of the Seventh IEEE International Symposium on Multimedia
Personal vs. commercial content: the similarities between consumer use of photos and music
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telebuddies: social stitching with interactive television
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Paper remote: an augmented television guide and remote control
Universal Access in the Information Society
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Personalized ambient media experience: move.me case study
Proceedings of the 12th international conference on Intelligent user interfaces
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talking about "stuff": artifacts and expectation in social communication
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Social Sharing of Television Content: An Architecture
ISMW '07 Proceedings of the Ninth IEEE International Symposium on Multimedia Workshops
Awareness and conversational context sharing to enrich TV based communication
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
An architecture for non-intrusive user interfaces for interactive digital television
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Perceptions of value: the uses of social television
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Sociable TV: exploring user-led interaction design for older adults
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Trends in the living room and beyond
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Implementation of social features over regular IPTV stb
Proceedings of the seventh european conference on European interactive television conference
Nonlinear news production and consumption: A collaborative approach
Computers in Entertainment (CIE) - SPECIAL ISSUE: TV and Video Entertainment Environments
Newstream: a multi-device, cross-medium, and socially aware approach to news content
Proceedings of the 8th international interactive conference on Interactive TV&Video
Proceedings of the 8th international interactive conference on Interactive TV&Video
Proceedings of the 8th international interactive conference on Interactive TV&Video
neXtream: a multi-device, social approach to video content consumption
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
An approach based on multiple text input modes for interactive digital TV applications
Proceedings of the 28th ACM International Conference on Design of Communication
Investigating the added value of interactivity and serious gaming for educational TV
Computers & Education
Adjustable interactive rings for iDTV: first results of an experiment with end-users
HCD'11 Proceedings of the 2nd international conference on Human centered design
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Social TV: The impact of social awareness on content navigation within IPTV systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Un espace de caractérisation de la télécommande dans le contexte de la télévision interactive
23rd French Speaking Conference on Human-Computer Interaction
FANFEEDS: evaluation of socially generated information feed on second screen as a TV show companion
Proceedings of the 10th European conference on Interactive tv and video
Proceedings of the 10th European conference on Interactive tv and video
Defining sociability and social presence in Social TV
Computers in Human Behavior
Interactive digital TV as revealed through words: focuses and research sources
Proceedings of the 19th Brazilian symposium on Multimedia and the web
Designing iDTV applications from participatory use of patterns
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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At first glance, the notion of social interactive television seems to be a tautology. Television watching has always been a social activity. People watch television together in their living rooms, and outside their homes they talk about last night's football match; and even call each other to recommend an interesting program. Unfortunately, until recently, research on social interactive television has been scarce. One limiting factor for the development of innovative services for the home is the interactive technology behind user interaction, which was limited to the remote control. Fortunately, a number of studies concentrate on extending interactive methods, for example by using contextual information. This article reviews the state of the art in these two directions: the social aspects of television and user interaction. We conclude with a research agenda for further research, which might transform current interactive television services into shared experiences.