The design of personal mobile technologies for lifelong learning
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
User interfaces for digital television: a navigator case study
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Educating via entertainment media: the Sesame Workshop approach
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interactive TV Standards: A Guide to MHP, OCAP, and JavaTV
Interactive TV Standards: A Guide to MHP, OCAP, and JavaTV
Interview with Konstantinos Chorianopoulos: (May 20, 2007)
Computers in Entertainment (CIE) - Interactive TV
Learn and play with interactive TV
Computers in Entertainment (CIE) - Interactive TV
Usability and usage of iTV services: lessons learned in an Austrian field trial
Computers in Entertainment (CIE) - Interactive TV
Computers in Entertainment (CIE) - Interactive TV
Provision of distance learning services over Interactive Digital TV with MHP
Computers & Education
Social television and user interaction
Computers in Entertainment (CIE) - Social television and user interaction
Multimedia Tools and Applications
User-media interaction with interactive TV
Proceedings of the 2009 ACM symposium on Applied Computing
Evaluating and investigating an iTV interaction concept in the field
Proceedings of the seventh european conference on European interactive television conference
Proceedings of the 8th international interactive conference on Interactive TV&Video
AVATAR: an improved solution for personalized TV based on semantic inference
IEEE Transactions on Consumer Electronics
"Act natural": instructions, compliance and accountability in ambulatory experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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TV is a medium with high penetration rates and has been suited to deliver informal education in several aspects since years. Thus, interactive TV may play a significant role in the current Life-Long Learning challenges, provided that meaningful applications are implemented. In this research work, we have explored the added value of interactivity in digital TV, with a particular focus on Serious Games (SGs), given their growing relevance in technology-enhanced learning. We have followed an evolutionary rather than revolutionary approach, in particular given the still traditional use of TV by a large audience. The approach preserves a media-driven strategy and the role of the author/director in proposing contents (storytelling), as in the TV tradition. We argue that interactive SGs may help the viewer to better contextualize/understand the video stream and go more in depth about the touched items at the end of the stream. This also enables new iTV applications, in particular to support weaker users (i.e. users that could not view the video without a help). This paper presents the results from user tests based on an interactive enhancement of a clip from the Disney's Snow White movie, that challenged the authors in addressing a dynamic, high-value document. Qualitative and quantitative results show the potential of the system for informal education. The tests also stress the importance of good solutions (e.g., development languages, display modalities, metaphors) for synchronizing video and overlaid interactive elements. To the best of our knowledge, this research work is the first one discussing user test results about the usefulness of a class of iTV SG applications that can be instantiated serially in several different contexts.