Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mpME!: music recommendation and exploration
Proceedings of the 7th international conference on Intelligent user interfaces
Bounded rationality and satisficing in young people's Web-based decision making
Journal of the American Society for Information Science and Technology
Time as essence for photo browsing through personal digital libraries
Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
How do people manage their digital photographs?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 3rd ACM/IEEE-CS joint conference on Digital libraries
Information foraging models of browsers for very large document spaces
AVI '98 Proceedings of the working conference on Advanced visual interfaces
From context to content: leveraging context to infer media metadata
Proceedings of the 12th annual ACM international conference on Multimedia
Collaborating around collections: informing the continued development of photoware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Music sharing as a computer supported collaborative application
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Social television and user interaction
Computers in Entertainment (CIE) - Social television and user interaction
Computers in Entertainment (CIE) - Social television and user interaction
Use and reuse of shared lists as a social content type
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Photos on the go: a mobile application case study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile multimedia: identifying user values using the means-end theory
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Musicsim: integrating audio analysis and user feedback in an interactive music browsing ui
Proceedings of the 14th international conference on Intelligent user interfaces
Pulling strings from a tangle: visualizing a personal music listening history
Proceedings of the 14th international conference on Intelligent user interfaces
Gravity sphere: gestural audio-tactile interface for mobile music exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting sidetracked: display design and occasioning photo-talk with the photohelix
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning by seeing: photo viewing in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Musical fingerprints: collaboration around home media collections
Proceedings of the ACM 2009 international conference on Supporting group work
Design guidelines for managing metadata for personal content on mobile devices
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
Hands on music: physical approach to interaction with digital music
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Using physical memorabilia as opportunities to move into collocated digital photo-sharing
International Journal of Human-Computer Studies
User needs for metadata management in mobile multimedia content services
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Contacts 3.0: bringing together research and design teams to reinvent the phonebook
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Perceptions of value: the uses of social television
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Creating collections with automatic suggestions and example-based refinement
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Social audio features for advanced music retrieval interfaces
Proceedings of the international conference on Multimedia
Supporting personal photo storytelling for social albums
Proceedings of the international conference on Multimedia
PhotoMagnets: supporting flexible browsing and searching in photo collections
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Understanding personal digital music collections
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
Semantic analysis and retrieval in personal and social photo collections
Multimedia Tools and Applications
Managing music across multiple devices and computers
Proceedings of the 2011 iConference
Understanding experience using dialogical methods: the case of serendipity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Social music services in teenage life: a case study
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
The organization of home media
ACM Transactions on Computer-Human Interaction (TOCHI)
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Experience explorer: context-based browsing of personal media
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Meerkat and tuba: design alternatives for randomness, surprise and serendipity in reminiscing
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
The consumption of integrated social networking services on mobile devices
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Experiencing coincidence during digital music listening
ACM Transactions on Computer-Human Interaction (TOCHI)
Music interaction research in HCI: let's get the band back together
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Nudging towards serendipity: a case with personal digital photos
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Photo sharing in small groups: identifying design drivers for desired user experiences
Proceeding of the 16th International Academic MindTrek Conference
MyTerritory: evaluation of outdoor gaming prototype for music discovery
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Producing while consuming: social interaction around photos shared within private group
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Client-Side Relevance Feedback Approach for Image Retrieval in Mobile Environment
International Journal of Multimedia Data Engineering & Management
Rediscovery of forgotten images in domestic photo collections
Personal and Ubiquitous Computing
Revisiting social practices surrounding music
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We describe the results of two ethnographic-style studies that investigated consumer use of photos and music respectively. Although the studies were designed, executed, and analyzed separately, in our findings we discovered striking similarities between the ways in which our participants used personally captured photos and commercially purchased music. These findings have implications for the design of future systems with respect to handling and sharing content in photo or music form. We discuss making allowances for satisficing behavior, sharing media as a way to reminisce or to communicate an experience (tell a story), getting sidetracked while browsing, and similarities in organizing behaviors.