CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborating around collections: informing the continued development of photoware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Time quilt: scaling up zoomable photo browsers for large, unstructured photo collections
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Personal vs. commercial content: the similarities between consumer use of photos and music
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cherish: smart digital photo frames for sharing social narratives at home
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The Perfect Thing: How the iPod Shuffles Commerce, Culture, and Coolness
The Perfect Thing: How the iPod Shuffles Commerce, Culture, and Coolness
Collocated social practices surrounding photos
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Social enjoyment with electronic photograph displays: Awareness and control
International Journal of Human-Computer Studies
Proceedings of the 7th ACM conference on Designing interactive systems
Home curation versus teenage photography: Photo displays in the family home
International Journal of Human-Computer Studies
Photo displays and intergenerational relationships in the family home
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Pensieve: supporting everyday reminiscence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effective browsing and serendipitous discovery with an experience-infused browser
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
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People are accumulating large amounts of personal digital content that play a role in reminiscing practices. But as these collections become larger, and older content is less frequently accessed, much of this content is simply forgotten. In response to this we explore the notions of randomness and serendipity in the presentation of content from people's digital collections. To do this we designed and deployed two devices - Meerkat and Tuba - that enable the serendipitous presentation of digital content from people's personal media collections. Each device emphasises different characteristics of serendipity that with a view to understanding whether people interpret and value these in different ways while reminiscing. In order explore the use of the devices in context, we deployed in real homes. We report on findings from the study and discuss their implications for design.