Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Coordination of communication: effects of shared visual context on collaborative work
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
2BeOn: interactive television supporting interpersonal communication
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Virtual Social Clubs: Meeting Places for the Internet Community
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Personal vs. commercial content: the similarities between consumer use of photos and music
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Telebuddies: social stitching with interactive television
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient social tv: drawing people into a shared experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Watch-and-comment as a paradigm toward ubiquitous interactive video editing
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Investigating the Use of Voice and Text Chat in a Social Television System
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
How text and audio chat change the online video experience
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
The implications of program genres for the design of social television systems
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Supporting the social uses of television: sociability heuristics for social tv
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An emergent role for TV in social communication
Proceedings of the seventh european conference on European interactive television conference
Nonlinear news production and consumption: A collaborative approach
Computers in Entertainment (CIE) - SPECIAL ISSUE: TV and Video Entertainment Environments
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
A context information structure using peer-to-peer networks with the TV users
WebMedia '09 Proceedings of the XV Brazilian Symposium on Multimedia and the Web
Rhythms and plasticity: television temporality at home
Personal and Ubiquitous Computing
Real-time nonverbal opinion sharing through mobile phones during sports events
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Considering non-functional aspects in the design of hypermedia authoring tools
Proceedings of the 2011 ACM Symposium on Applied Computing
Mobile phones as second screen for TV, enabling inter-audience interaction
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Increasing elderly social relationships through TV-based services
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
FANFEEDS: evaluation of socially generated information feed on second screen as a TV show companion
Proceedings of the 10th European conference on Interactive tv and video
International Journal of Mobile Human Computer Interaction
Live-streaming changes the (video) game
Proceedings of the 11th european conference on Interactive TV and video
Using video embedded markings for supporting content sensitive interaction in multiple contexts
Proceedings of the 19th Brazilian symposium on Multimedia and the web
Designing for presence in social television interaction
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Computers in Human Behavior
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We present the results of two studies on social television concepts. In one study, a social TV prototype was tested in the field, allowing groups of users watching television at home to talk to each other over an audio link. Specific patterns of use are described, showing that users did perceive the system as valuable. In another study, focus groups were presented with several social TV concepts, and their responses were collected. These participants saw only moderate to marginal value in the concept. We discuss the discrepancy with reference to the limitations of each method. Based on our analysis, we conclude that our social television experience provides user value under certain favorable conditions. Participants deal with potential conflicts between conversation and television audio without the need for additional technical support, and there is no indication that a video link would improve the experience. However, designing for the social dynamics at the beginnings, ends, and outside of conversations remains an open challenge.