Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Net gain: expanding markets through virtual communities
Net gain: expanding markets through virtual communities
Direct manipulation vs. interface agents
interactions
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
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ISAS-SCI '01 Proceedings of the World Multiconference on Systemics, Cybernetics and Informatics: Information Systems Development-Volume I - Volume I
Strategic questions in the development of interactive television programs
Strategic questions in the development of interactive television programs
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
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Enhancing online personal connections through the synchronized sharing of online video
CHI '08 Extended Abstracts on Human Factors in Computing Systems
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Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
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Proceedings of the seventh european conference on European interactive television conference
The Evolution of TV Systems, Content, and Users Toward Interactivity
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CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
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Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
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Interpersonal communication mediated by computer services supports the reinforcement and emergence of new communities brought together by leisure or work interests. This paper presents a workbench system that aims to study how the same principle can be applied in interactive television. The main objective is to allow TV users to be online (2BeOn) through the integration of basic and advanced communication services, enabling them to reinforce their interpersonal communication. The 2BeOn system is based on four core components: user tracking, Communication services, interface engine and collaboration content/interaction tracing. In addition to the social and behavioural context of the system, its conceptualisation, prototyping and evaluation are addressed.