Authoring and Navigating Video in Space and Time
IEEE MultiMedia
I Want My IPTV: Internet Protocol Television Predicted a Winner
IEEE Distributed Systems Online
Live video adaptation: a context-aware approach
WebMedia '05 Proceedings of the 11th Brazilian Symposium on Multimedia and the web
Emotionally reactive television
Proceedings of the 12th international conference on Intelligent user interfaces
Reliable detection of LSB steganography in color and grayscale images
MM&Sec '01 Proceedings of the 2001 workshop on Multimedia and security: new challenges
Computers in Entertainment (CIE) - Social television and user interaction
Secure Steganography in Compressed Video Bitstreams
ARES '08 Proceedings of the 2008 Third International Conference on Availability, Reliability and Security
Itv handbook: technologies and standards
Itv handbook: technologies and standards
Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Video steganography for confidential documents: integrity, privacy and version control
Proceedings of the 26th annual ACM international conference on Design of communication
Interactive news documents for digital television
Companion Proceedings of the XIV Brazilian Symposium on Multimedia and the Web
Video annotation and navigation on mobile devices
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Proceedings of the 18th Brazilian symposium on Multimedia and the web
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Despite the numerous advances provided by Digital TV and Connected TV platforms, they have not provided significant gains to the television viewing experience. In the Connected TV platform, for instance, one relevant limitation is that the audiovisual content normally does not converse with the resources of these environments. In this work we propose a complementary approach to promote content-sensitive interactivity. This approach uses markup on video to promote content-sensitive interactivity based on self-contained hypermedia anchors. The anchors are self-contained metadata inserted synchronously with the narrative and contain necessary information to allow that a specific agent can lead the users to different contexts according to their interaction with the content. Our experiments show that is possible to create rich interactive narratives even with a limited set of anchor's classes, including support for pull, push and distributed modes.