CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SmartSkip: consumer level browsing and skipping of digital video content
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-Tech Toys for Your TV: Secrets of TiVo, Xbox, ReplayTV, UltimateTV and More
High-Tech Toys for Your TV: Secrets of TiVo, Xbox, ReplayTV, UltimateTV and More
Viper: A Framework for Responsive Television
IEEE MultiMedia
Interactive television: new genres, new format, new content
Proceedings of the second Australasian conference on Interactive entertainment
An Experimental Platform Based on MCE for Interactive TV
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Interactive Coffee Tables: Interfacing TV within an Intuitive, Fun and Shared Experience
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
New social & collaborative interactive TV program formats
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Un espace de caractérisation de la télécommande dans le contexte de la télévision interactive
23rd French Speaking Conference on Human-Computer Interaction
Exploring passive user interaction for adaptive narratives
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
Using video embedded markings for supporting content sensitive interaction in multiple contexts
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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When is an interface simple? Is it when it is invisible or very obvious, even intrusive? From the time TV was created, watching TV is considered as a static activity. TV audiences have very limited choices to interact with TV, such as turning on/off, increasing/decreasing volume, and traversing among different channels. This paper suggests that TV program should have social responses to people, such as affording and accepting audience's emotional feeling with the growth of technologies. This paper presents HiTV, an Emotionally-Reactive TV system using a digitally augmented soft ball as affect-input interfaces that can amplify TV program's video/audio signals. HiTV transforms the original video and audio into effects that intrigue and fulfill people's emotional expectation.