Improving a human-computer dialogue
Communications of the ACM
Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Usability inspection methods
Enhancing the explanatory power of usability heuristics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introduction to the new usability
ACM Transactions on Computer-Human Interaction (TOCHI)
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Media center buddies: instant messaging around a media center
Proceedings of the third Nordic conference on Human-computer interaction
Comparing voice chat and text chat in a communication tool for interactive television
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Watching together: integrating text chat with video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Social television and user interaction
Enhancing social sharing of videos: fragment, annotate, enrich, and share
MM '08 Proceedings of the 16th ACM international conference on Multimedia
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Social recommendation and visual analysis on the TV
Proceedings of the international conference on Multimedia
Real-time nonverbal opinion sharing through mobile phones during sports events
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Are we in sync?: synchronization requirements for watching online video together.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Considering non-functional aspects in the design of hypermedia authoring tools
Proceedings of the 2011 ACM Symposium on Applied Computing
A study on interpersonal relationships for social interactive television
Proceddings of the 9th international interactive conference on Interactive television
Browsing large personal multimedia archives in a lean-back environment
MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
International Journal of Mobile Human Computer Interaction
Panoramic video: design challenges and implications for content interaction
Proceedings of the 11th european conference on Interactive TV and video
Live-streaming changes the (video) game
Proceedings of the 11th european conference on Interactive TV and video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring factors influencing multitasking interaction with multiple smart devices
Computers in Human Behavior
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
Designing for presence in social television interaction
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Various social television systems and applications, enabling remote communication and interaction between viewers, are currently in development. Although usability guidelines exist for interactive television to ensure a usable system, there are no sociability guidelines for designing or evaluating the social interaction these systems enable. In this paper we present twelve sociability heuristics for evaluating social TV, based on several user studies with social TV systems.