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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
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Proceedings of the 2006 ACM symposium on Applied computing
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DIS '06 Proceedings of the 6th conference on Designing Interactive systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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People have reported encountering coincidences when using particular technologies to interact with personal digital content. However, to date, there is a paucity of research to understand these experiences. This article applies McCarthy and Wright's [2004; 2005] experiential framework to analyze these kinds of technology-mediated coincidences. By focusing upon encounters of coincidence during people's digital music listening, we identified the elements at play, elucidated the properties of the individual elements, their inter-relationships, and an understanding of how coincidences can arise. We also reveal how, under particular conditions, such elements provide people with opportunities to encounter coincidence. This understanding of coincidence demonstrates how McCarthy and Wright's [2004; 2005] framework can be usefully applied to an empirical investigation of user experience.