Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Self-organizing maps
Music retrieval: a tutorial and review
Foundations and Trends in Information Retrieval
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Sensor experiments to facilitate robot use in assistive environments
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
Exploring music collections on mobile devices
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
The MUSICtable: a map-based ubiquitous system for social interaction with a digital music collection
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Design of a structured 3D SOM as a music archive
WSOM'11 Proceedings of the 8th international conference on Advances in self-organizing maps
Experiencing coincidence during digital music listening
ACM Transactions on Computer-Human Interaction (TOCHI)
Hi-index | 0.00 |
Music listening is an important activity for many people. Advances in technology have made possible the creation of music collections with thousands of songs in portable music players. Navigating these large music collections is challenging especially for users with vision and/or motion disabilities. In this paper we describe our current efforts to build effective music browsing interfaces for people with disabilities. The foundation of our approach is the automatic extraction of features for describing musical content and the use of self-organizing maps to create two-dimensional representations of music collections. The ultimate goal is effective browsing without using any meta-data. We also describe different control interfaces to the system: a regular desktop application, an iPhone implementation, an eye tracker, and a smart room interface based on Wii-mote tracking.