The media equation: how people treat computers, television, and new media like real people and places
Affective computing
Whisper: a wristwatch style wearable handset
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
MusicCube: making digital music tangible
CHI '05 Extended Abstracts on Human Factors in Computing Systems
G-tunes: physical interaction design of playing music
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Experiencing coincidence during digital music listening
ACM Transactions on Computer-Human Interaction (TOCHI)
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This paper documents students' interaction designs for digital music players that consider both the emotional quality of interaction as well as usability.